I’ve finished the prototype I’m working on and am moving on to the second one. This one is considerably more complex than the first, so I’m trying to figure out how to model it so I know I’m constructing it correctly. Consequently, I’m reading up on UML (Unified Modeling Language) to try getting enough vocabulary that I can draw useful diagrams of what I’m trying to build. It’s not complex for a software developer with experience, but I’m new to this whole thing so I think I need to lay things out on a much more detailed basis, so I understand what I’m building.
This is fun! I wish I’d gotten into it earlier.
I’ve also ordered three books on object-oriented design:
Object-Oriented Modeling and Design with UML
Object-Oriented Analysis and Design with Applications (3rd Edition)
Object-Oriented Thought Process, The (2nd Edition) (Developer’s Library)
I don’t imagine that I’ll have time to read through all of them, but I think I can skim through them and get an idea of what I ought to be doing.
This is WAY more interesting than programming in PASCAL was, back in 1987 (my first and only CS class).